Audiophysix
Audiophysix is the name for a new type of software technology that creates sound effects through audio-algorithms. The core of these audio-algorithms can be noise generators, filters, or even samples. Through random playback, filtering, manipulation of the generated sounds, real life sounds are simulated, for example the sound of a fire. The advantages of these algorithms are more flexibility, interactivity, huge variety of a sound, and memory savings.
The technology is made for sound designers creating sounds for tv, commercials, film and video games, and for video games themselves, through integration of the software in games.
Martin Jann - M.A. Audio Design
Martin Jann has worked as audio and sound designer for over 15 years. He started his career as sound assistent and later as sound engineer at the Studio Funk, a studio for advertising and synchronization in Hamburg. From 1996 to 2001 he studied Audio Design in the electronic Studio of the Musikakademie Basel (Switzerland) where he developed surround software. From 2001 to 2007 he worked as head of sound design at Native Instruments GmbH, where he worked on Kontakt 2, Battery, Kontakt Player, and many more successful products as product designer and sound design superviser. In october 2007 he founded the company Pixelsonic and develops algorithms for Audiophysix.